From 2344f37a3c337f0b6d2f071c7c6eadc38f05e766 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Tue, 23 May 2017 15:26:07 +0900 Subject: [PATCH] Always add TimingChange control points. --- osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs b/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs index 875efab5f9..448b6b6b98 100644 --- a/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/OsuLegacyDecoder.cs @@ -278,12 +278,11 @@ namespace osu.Game.Beatmaps.Formats if (stringSampleSet == @"none") stringSampleSet = @"normal"; - TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(time); DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time); SoundControlPoint soundPoint = beatmap.ControlPointInfo.SoundPointAt(time); EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time); - if (timingChange && (beatLength != timingPoint.BeatLength || timeSignature != timingPoint.TimeSignature)) + if (timingChange) { beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint {