Enable nullability for editor components

This commit is contained in:
ansel
2023-01-12 18:07:54 +03:00
parent b3d4da8fc9
commit 2365b065a4
24 changed files with 27 additions and 72 deletions

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using osuTK;
using osuTK.Graphics;
@ -25,10 +23,10 @@ namespace osu.Game.Screens.Edit.Components
{
public partial class PlaybackControl : BottomBarContainer
{
private IconButton playButton;
private IconButton playButton = null!;
[Resolved]
private EditorClock editorClock { get; set; }
private EditorClock editorClock { get; set; } = null!;
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
@ -108,7 +106,7 @@ namespace osu.Game.Screens.Edit.Components
protected override TabItem<double> CreateTabItem(double value) => new PlaybackTabItem(value);
protected override Dropdown<double> CreateDropdown() => null;
protected override Dropdown<double> CreateDropdown() => null!;
public PlaybackTabControl()
{