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Enable nullability for editor components
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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@ -24,7 +22,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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/// <summary>
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/// Invoked when this <see cref="EditorRadioButton"/> has been selected.
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/// </summary>
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public Action<RadioButton> Selected;
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public Action<RadioButton>? Selected;
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public readonly RadioButton Button;
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@ -33,10 +31,10 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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private Color4 selectedBackgroundColour;
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private Color4 selectedIconColour;
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private Drawable icon;
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private Drawable icon = null!;
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[Resolved(canBeNull: true)]
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private EditorBeatmap editorBeatmap { get; set; }
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[Resolved]
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private EditorBeatmap? editorBeatmap { get; set; }
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public EditorRadioButton(RadioButton button)
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{
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@ -1,8 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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@ -13,7 +12,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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{
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public partial class EditorRadioButtonCollection : CompositeDrawable
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{
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private IReadOnlyList<RadioButton> items;
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private IReadOnlyList<RadioButton> items = Array.Empty<RadioButton>();
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public IReadOnlyList<RadioButton> Items
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{
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@ -45,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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};
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}
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private RadioButton currentlySelected;
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private RadioButton? currentlySelected;
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private void addButton(RadioButton button)
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -24,11 +22,11 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
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/// <summary>
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/// A function which creates a drawable icon to represent this item. If null, a sane default should be used.
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/// </summary>
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public readonly Func<Drawable> CreateIcon;
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public readonly Func<Drawable>? CreateIcon;
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private readonly Action action;
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private readonly Action? action;
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public RadioButton(string label, Action action, Func<Drawable> createIcon = null)
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public RadioButton(string label, Action? action, Func<Drawable>? createIcon = null)
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{
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Label = label;
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CreateIcon = createIcon;
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