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Enable nullability for editor components
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@ -291,7 +291,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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[Resolved]
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private Timeline timeline { get; set; } = null!;
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[Resolved(CanBeNull = true)]
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[Resolved]
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private IEditorChangeHandler? changeHandler { get; set; }
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private ScheduledDelegate? dragOperation;
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