mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into slider_ticks
This commit is contained in:
@ -2,12 +2,10 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.MathUtils;
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using OpenTK;
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using OpenTK.Graphics;
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@ -22,6 +20,21 @@ namespace osu.Game.Graphics.Backgrounds
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public Color4 ColourLight = Color4.White;
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public Color4 ColourDark = Color4.Black;
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/// <summary>
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/// Whether we want to expire triangles as they exit our draw area completely.
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/// </summary>
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protected virtual bool ExpireOffScreenTriangles => true;
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/// <summary>
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/// Whether we should create new triangles as others expire.
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/// </summary>
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protected virtual bool CreateNewTriangles => true;
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/// <summary>
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/// The amount of triangles we want compared to the default distribution.
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/// </summary>
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protected virtual float SpawnRatio => 1;
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private float triangleScale = 1;
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public float TriangleScale
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@ -29,9 +42,11 @@ namespace osu.Game.Graphics.Backgrounds
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get { return triangleScale; }
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set
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{
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float change = value / triangleScale;
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triangleScale = value;
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Children.ForEach(t => t.ScaleTo(triangleScale));
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if (change != 1)
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Children.ForEach(t => t.Scale *= change);
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}
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}
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@ -42,20 +57,20 @@ namespace osu.Game.Graphics.Backgrounds
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addTriangle(true);
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}
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private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale));
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private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
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protected override void Update()
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{
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base.Update();
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foreach (Drawable d in Children)
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foreach (var t in Children)
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{
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d.Position -= new Vector2(0, (float)(d.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
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if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
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d.Expire();
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t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
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if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
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t.Expire();
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}
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while (Children.Count() < aimTriangleCount)
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while (CreateNewTriangles && Children.Count() < aimTriangleCount)
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addTriangle(false);
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}
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@ -77,8 +92,8 @@ namespace osu.Game.Graphics.Backgrounds
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RelativePositionAxes = Axes.Both,
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Scale = new Vector2(scale),
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EdgeSmoothness = new Vector2(1),
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// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
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Colour = GetTriangleShade(),
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// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
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Size = new Vector2(size, 0.866f * size),
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Depth = scale,
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};
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@ -89,8 +104,8 @@ namespace osu.Game.Graphics.Backgrounds
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private void addTriangle(bool randomY)
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{
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var sprite = CreateTriangle();
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var triangleHeight = sprite.DrawHeight / DrawHeight;
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sprite.Position = new Vector2(RNG.NextSingle(), randomY ? (RNG.NextSingle() * (1 + triangleHeight) - triangleHeight) : 1);
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float triangleHeight = (sprite.DrawHeight / DrawHeight);
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sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
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Add(sprite);
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}
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}
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@ -24,6 +24,8 @@ namespace osu.Game.Modes.Objects
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public HitSampleInfo Sample;
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public int ComboIndex;
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public virtual void SetDefaultsFromBeatmap(Beatmap beatmap) { }
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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@ -118,7 +119,7 @@ namespace osu.Game.Overlays.Notifications
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RelativeSizeAxes = Axes.Both,
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});
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Content.Add(textDrawable = new SpriteText
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Content.Add(textDrawable = new OsuSpriteText
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{
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TextSize = 16,
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Colour = OsuColour.Gray(128),
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Notifications
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{
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@ -52,7 +53,7 @@ namespace osu.Game.Overlays.Notifications
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}
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});
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Content.Add(textDrawable = new SpriteText
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Content.Add(textDrawable = new OsuSpriteText
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{
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TextSize = 16,
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Colour = OsuColour.Gray(128),
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Audio.Sample;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Pause
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{
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@ -224,7 +225,7 @@ namespace osu.Game.Overlays.Pause
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}
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}
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},
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spriteText = new SpriteText
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spriteText = new OsuSpriteText
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{
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Text = Text,
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Anchor = Anchor.Centre,
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using System.Threading.Tasks;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Overlays.Pause
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{
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@ -39,14 +40,14 @@ namespace osu.Game.Overlays.Pause
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retryCounterContainer.Children = new Drawable[]
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{
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new SpriteText
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new OsuSpriteText
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{
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Text = "You've retried ",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new SpriteText
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new OsuSpriteText
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{
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Text = String.Format("{0:n0}", value),
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Font = @"Exo2.0-Bold",
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@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Pause
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new SpriteText
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new OsuSpriteText
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{
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Text = $" time{((value == 1) ? "" : "s")} in this session",
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Shadow = true,
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@ -119,7 +120,7 @@ namespace osu.Game.Overlays.Pause
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Anchor = Anchor.TopCentre,
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Children = new Drawable[]
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{
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new SpriteText
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new OsuSpriteText
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{
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Text = @"paused",
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Font = @"Exo2.0-Medium",
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@ -131,7 +132,7 @@ namespace osu.Game.Overlays.Pause
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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},
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new SpriteText
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new OsuSpriteText
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{
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Text = @"you're not going to do what i think you're going to do, are ya?",
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Origin = Anchor.TopCentre,
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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Select
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{
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@ -127,7 +128,7 @@ namespace osu.Game.Screens.Select
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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text = new SpriteText
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text = new OsuSpriteText
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{
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Margin = new MarginPadding(5),
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TextSize = 14,
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@ -213,7 +214,7 @@ namespace osu.Game.Screens.Select
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Anchor = Anchor.TopRight,
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Children = new Drawable[]
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{
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sortLabel = new SpriteText
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sortLabel = new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = "Sort results by",
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