Merge branch 'master' into slider_ticks

This commit is contained in:
Dean Herbert
2017-02-16 11:06:23 +09:00
21 changed files with 191 additions and 101 deletions

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@ -2,12 +2,10 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
@ -22,6 +20,21 @@ namespace osu.Game.Graphics.Backgrounds
public Color4 ColourLight = Color4.White;
public Color4 ColourDark = Color4.Black;
/// <summary>
/// Whether we want to expire triangles as they exit our draw area completely.
/// </summary>
protected virtual bool ExpireOffScreenTriangles => true;
/// <summary>
/// Whether we should create new triangles as others expire.
/// </summary>
protected virtual bool CreateNewTriangles => true;
/// <summary>
/// The amount of triangles we want compared to the default distribution.
/// </summary>
protected virtual float SpawnRatio => 1;
private float triangleScale = 1;
public float TriangleScale
@ -29,9 +42,11 @@ namespace osu.Game.Graphics.Backgrounds
get { return triangleScale; }
set
{
float change = value / triangleScale;
triangleScale = value;
Children.ForEach(t => t.ScaleTo(triangleScale));
if (change != 1)
Children.ForEach(t => t.Scale *= change);
}
}
@ -42,20 +57,20 @@ namespace osu.Game.Graphics.Backgrounds
addTriangle(true);
}
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale));
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
protected override void Update()
{
base.Update();
foreach (Drawable d in Children)
foreach (var t in Children)
{
d.Position -= new Vector2(0, (float)(d.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
d.Expire();
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
t.Expire();
}
while (Children.Count() < aimTriangleCount)
while (CreateNewTriangles && Children.Count() < aimTriangleCount)
addTriangle(false);
}
@ -77,8 +92,8 @@ namespace osu.Game.Graphics.Backgrounds
RelativePositionAxes = Axes.Both,
Scale = new Vector2(scale),
EdgeSmoothness = new Vector2(1),
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
Colour = GetTriangleShade(),
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
Size = new Vector2(size, 0.866f * size),
Depth = scale,
};
@ -89,8 +104,8 @@ namespace osu.Game.Graphics.Backgrounds
private void addTriangle(bool randomY)
{
var sprite = CreateTriangle();
var triangleHeight = sprite.DrawHeight / DrawHeight;
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? (RNG.NextSingle() * (1 + triangleHeight) - triangleHeight) : 1);
float triangleHeight = (sprite.DrawHeight / DrawHeight);
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
Add(sprite);
}
}

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@ -24,6 +24,8 @@ namespace osu.Game.Modes.Objects
public HitSampleInfo Sample;
public int ComboIndex;
public virtual void SetDefaultsFromBeatmap(Beatmap beatmap) { }
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
@ -118,7 +119,7 @@ namespace osu.Game.Overlays.Notifications
RelativeSizeAxes = Axes.Both,
});
Content.Add(textDrawable = new SpriteText
Content.Add(textDrawable = new OsuSpriteText
{
TextSize = 16,
Colour = OsuColour.Gray(128),

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Notifications
{
@ -52,7 +53,7 @@ namespace osu.Game.Overlays.Notifications
}
});
Content.Add(textDrawable = new SpriteText
Content.Add(textDrawable = new OsuSpriteText
{
TextSize = 16,
Colour = OsuColour.Gray(128),

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Audio.Sample;
using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Pause
{
@ -224,7 +225,7 @@ namespace osu.Game.Overlays.Pause
}
}
},
spriteText = new SpriteText
spriteText = new OsuSpriteText
{
Text = Text,
Anchor = Anchor.Centre,

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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transformations;
using System.Threading.Tasks;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Pause
{
@ -39,14 +40,14 @@ namespace osu.Game.Overlays.Pause
retryCounterContainer.Children = new Drawable[]
{
new SpriteText
new OsuSpriteText
{
Text = "You've retried ",
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new SpriteText
new OsuSpriteText
{
Text = String.Format("{0:n0}", value),
Font = @"Exo2.0-Bold",
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Pause
ShadowColour = new Color4(0, 0, 0, 0.25f),
TextSize = 18
},
new SpriteText
new OsuSpriteText
{
Text = $" time{((value == 1) ? "" : "s")} in this session",
Shadow = true,
@ -119,7 +120,7 @@ namespace osu.Game.Overlays.Pause
Anchor = Anchor.TopCentre,
Children = new Drawable[]
{
new SpriteText
new OsuSpriteText
{
Text = @"paused",
Font = @"Exo2.0-Medium",
@ -131,7 +132,7 @@ namespace osu.Game.Overlays.Pause
Shadow = true,
ShadowColour = new Color4(0, 0, 0, 0.25f)
},
new SpriteText
new OsuSpriteText
{
Text = @"you're not going to do what i think you're going to do, are ya?",
Origin = Anchor.TopCentre,

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@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Select
{
@ -127,7 +128,7 @@ namespace osu.Game.Screens.Select
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
text = new SpriteText
text = new OsuSpriteText
{
Margin = new MarginPadding(5),
TextSize = 14,
@ -213,7 +214,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight,
Children = new Drawable[]
{
sortLabel = new SpriteText
sortLabel = new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = "Sort results by",