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Merge branch 'master' into multiplayer-confirm-on-exit
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@ -12,11 +12,13 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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@ -31,7 +33,7 @@ using ParticipantsList = osu.Game.Screens.OnlinePlay.Multiplayer.Participants.Pa
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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[Cached]
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public class MultiplayerMatchSubScreen : RoomSubScreen
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public class MultiplayerMatchSubScreen : RoomSubScreen, IHandlePresentBeatmap
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{
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public override string Title { get; }
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@ -418,5 +420,21 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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modSettingChangeTracker?.Dispose();
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}
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public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
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{
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if (!this.IsCurrentScreen())
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return;
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if (!client.IsHost)
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{
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// todo: should handle this when the request queue is implemented.
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// if we decide that the presentation should exit the user from the multiplayer game, the PresentBeatmap
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// flow may need to change to support an "unable to present" return value.
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return;
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}
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this.Push(new MultiplayerMatchSongSelect(beatmap, ruleset));
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}
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}
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}
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