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Implement mania beat snapping support
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@ -63,7 +63,14 @@ namespace osu.Game.Rulesets.Mania.Edit
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drawableRuleset.ScrollingInfo.TimeRange.Value,
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hoc.DrawHeight);
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return new SnapResult(screenSpacePosition, targetTime);
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targetTime = BeatSnapProvider.SnapTime(targetTime);
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screenSpacePosition.Y = hoc.ToScreenSpace(
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new Vector2(0, drawableRuleset.ScrollingInfo.Algorithm.PositionAt(targetTime, EditorClock.CurrentTime, drawableRuleset.ScrollingInfo.TimeRange.Value,
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hoc.DrawHeight))
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).Y;
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return new SnapResult(screenSpacePosition, BeatSnapProvider.SnapTime(targetTime));
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}
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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