Merge pull request #1317 from peppy/api-state-fixes

Move all APIAccess State changes to the local thread
This commit is contained in:
Dan Balasescu 2017-09-27 14:11:50 +09:00 committed by GitHub
commit 23d688bb35

View File

@ -101,17 +101,15 @@ namespace osu.Game.Online.API
} }
break; break;
case APIState.Offline: case APIState.Offline:
case APIState.Connecting:
//work to restore a connection... //work to restore a connection...
if (!HasLogin) if (!HasLogin)
{ {
//OsuGame.Scheduler.Add(() => { OsuGame.ShowLogin(); });
State = APIState.Offline; State = APIState.Offline;
Thread.Sleep(500); Thread.Sleep(50);
continue; continue;
} }
if (State < APIState.Connecting)
State = APIState.Connecting; State = APIState.Connecting;
if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password)) if (!authentication.HasValidAccessToken && !authentication.AuthenticateWithLogin(Username, Password))
@ -125,7 +123,8 @@ namespace osu.Game.Online.API
var userReq = new GetUserRequest(); var userReq = new GetUserRequest();
userReq.Success += u => { userReq.Success += u =>
{
LocalUser.Value = u; LocalUser.Value = u;
//we're connected! //we're connected!
State = APIState.Online; State = APIState.Online;
@ -133,16 +132,14 @@ namespace osu.Game.Online.API
}; };
if (!handleRequest(userReq)) if (!handleRequest(userReq))
{
State = APIState.Failing;
continue; continue;
}
break; break;
} }
//hard bail if we can't get a valid access token. //hard bail if we can't get a valid access token.
if (authentication.RequestAccessToken() == null) if (authentication.RequestAccessToken() == null)
{ {
Logout(false);
State = APIState.Offline; State = APIState.Offline;
continue; continue;
} }
@ -162,20 +159,12 @@ namespace osu.Game.Online.API
} }
} }
private void clearCredentials()
{
Username = null;
Password = null;
}
public void Login(string username, string password) public void Login(string username, string password)
{ {
Debug.Assert(State == APIState.Offline); Debug.Assert(State == APIState.Offline);
Username = username; Username = username;
Password = password; Password = password;
State = APIState.Connecting;
} }
/// <summary> /// <summary>
@ -204,7 +193,7 @@ namespace osu.Game.Online.API
switch (statusCode) switch (statusCode)
{ {
case HttpStatusCode.Unauthorized: case HttpStatusCode.Unauthorized:
State = APIState.Offline; Logout(false);
return true; return true;
case HttpStatusCode.RequestTimeout: case HttpStatusCode.RequestTimeout:
failureCount++; failureCount++;
@ -215,6 +204,7 @@ namespace osu.Game.Online.API
return false; return false;
State = APIState.Failing; State = APIState.Failing;
flushQueue();
return true; return true;
} }
@ -242,19 +232,8 @@ namespace osu.Game.Online.API
state = value; state = value;
switch (state)
{
case APIState.Failing:
case APIState.Offline:
flushQueue();
break;
}
if (oldState != newState) if (oldState != newState)
{ {
//OsuGame.Scheduler.Add(delegate
{
//NotificationOverlay.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
log.Add($@"We just went {newState}!"); log.Add($@"We just went {newState}!");
Scheduler.Add(delegate Scheduler.Add(delegate
{ {
@ -264,7 +243,6 @@ namespace osu.Game.Online.API
} }
} }
} }
}
public bool IsLoggedIn => LocalUser.Value.Id > 1; public bool IsLoggedIn => LocalUser.Value.Id > 1;
@ -292,11 +270,12 @@ namespace osu.Game.Online.API
} }
} }
public void Logout() public void Logout(bool clearUsername = true)
{ {
clearCredentials(); flushQueue();
if (clearUsername) Username = null;
Password = null;
authentication.Clear(); authentication.Clear();
State = APIState.Offline;
LocalUser.Value = createGuestUser(); LocalUser.Value = createGuestUser();
} }