diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 09ddc420a7..8a1d8f597c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -187,28 +187,18 @@ namespace osu.Game.Rulesets.Osu.Edit if (b.IsSelected) continue; - var hitObject = (OsuHitObject)b.Item; + var snapPositions = b.ScreenSpaceSnapPoints; - Vector2? snap = checkSnap(hitObject.Position); - if (snap == null && hitObject.Position != hitObject.EndPosition) - snap = checkSnap(hitObject.EndPosition); + var filteredSnapPositions = snapPositions.Cast().FirstOrDefault(p => Vector2.Distance(p.Value, screenSpacePosition) < snapRadius); - if (snap != null) + if (filteredSnapPositions.HasValue) { + var snap = filteredSnapPositions.Value; + // only return distance portion, since time is not really valid - snapResult = new SnapResult(snap.Value, null, playfield); + snapResult = new SnapResult(snap, null, playfield); return true; } - - Vector2? checkSnap(Vector2 checkPos) - { - Vector2 checkScreenPos = playfield.GamefieldToScreenSpace(checkPos); - - if (Vector2.Distance(checkScreenPos, screenSpacePosition) < snapRadius) - return checkScreenPos; - - return null; - } } snapResult = null;