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Add support for changing animation start time after load
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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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fp.Alpha = 0;
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fp.Scale = new Vector2(1.5f * end.Scale);
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fp.AnimationStartTime = fadeInTime;
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fp.AnimationStartTime.Value = fadeInTime;
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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