Remove unnecessary counting change logic

This commit is contained in:
Dean Herbert
2018-07-20 17:08:25 +09:00
parent 82ddbb3f5d
commit 241437c819
5 changed files with 2 additions and 8 deletions

View File

@ -224,9 +224,6 @@ namespace osu.Game.Screens.Play
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
// schedule to ensure we count any key presses from the current frame (which may affect gameplay).
RulesetContainer.IsPaused.ValueChanged += paused => Schedule(() => hudOverlay.KeyCounter.IsCounting = !paused);
if (ShowStoryboard)
initializeStoryboard(false);