Fix break parsing

This commit is contained in:
Dean Herbert
2019-03-13 14:22:16 +09:00
parent f4c505709a
commit 241e336c21

View File

@ -264,7 +264,7 @@ namespace osu.Game.Beatmaps.Formats
var breakEvent = new BreakPeriod var breakEvent = new BreakPeriod
{ {
StartTime = start, StartTime = start,
EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[1]))) EndTime = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2])))
}; };
if (!breakEvent.HasEffect) if (!breakEvent.HasEffect)