Share fade in logic with repeats

This commit is contained in:
Dean Herbert
2020-10-02 14:20:55 +09:00
parent 5d2a8ec764
commit 2427ae43da
5 changed files with 37 additions and 44 deletions

View File

@ -1,9 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderEndCircle : HitCircle
/// <summary>
/// A hitcircle which is at the end of a slider path (either repeat or final tail).
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// Out preempt should be one span early to give the user ample warning.
TimePreempt += SpanDuration;
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}