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Add comment + test for slider multiplier
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@ -131,6 +131,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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if (duration > maxDuration)
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{
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maxDuration = duration;
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// The slider multiplier is post-multiplied to determine the final velocity, but for relative scale beat lengths
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// the multiplier should not affect the effective timing point (the longest in the beatmap), so it is factored out here
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baseBeatLength = timingPoints[i].BeatLength / Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier;
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}
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}
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