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Fix snap extent not working correctly on sliders (and providing incorrect time values)
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@ -89,7 +89,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (snappedTime > LatestEndTime)
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{
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snappedDistance = SnapProvider.DurationToDistance(ReferenceObject, LatestEndTime.Value - ReferenceObject.StartTime);
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snappedDistance = SnapProvider.DurationToDistance(ReferenceObject, LatestEndTime.Value - ReferenceObject.GetEndTime());
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snappedTime = StartTime + SnapProvider.DistanceToDuration(ReferenceObject, snappedDistance);
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}
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// The multiplier can then be reapplied to the final position.
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