Clean up unused/unnecessary properties

This commit is contained in:
smoogipoo
2019-12-06 12:31:22 +09:00
parent 23c7132c4f
commit 247609388f
4 changed files with 4 additions and 12 deletions

View File

@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public class PathControlPointPiece : BlueprintPiece<Slider>
{
public Action<int, MouseButtonEvent> RequestSelection;
public Action<Vector2[]> ControlPointsChanged;
public readonly BindableBool IsSelected = new BindableBool();
public readonly int Index;
@ -103,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
markerRing.Alpha = IsSelected.Value ? 1 : 0;
Color4 colour = isSegmentSeparator ? colours.Red : colours.Yellow;
Color4 colour = slider.Path.ControlPoints[Index].Type.Value.HasValue ? colours.Red : colours.Yellow;
if (IsHovered || IsSelected.Value)
colour = Color4.White;
marker.Colour = colour;
@ -176,7 +175,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
}
protected override bool OnDragEnd(DragEndEvent e) => true;
private bool isSegmentSeparator => slider.Path.ControlPoints[Index].Type.Value.HasValue;
}
}