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update to everything
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@ -41,6 +41,9 @@ namespace osu.Game.Database
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[OneToOne(CascadeOperations = CascadeOperation.All)]
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public BeatmapDifficulty Difficulty { get; set; }
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[Ignore]
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public BeatmapMetric Metric { get; set; }
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public string Path { get; set; }
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public string Hash { get; set; }
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23
osu.Game/Database/BeatmapMetric.cs
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23
osu.Game/Database/BeatmapMetric.cs
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@ -0,0 +1,23 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Database
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{
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public class BeatmapMetric
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{
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/// <summary>
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/// Ratings for a beatmap, length should be 10
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/// </summary>
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public int[] Ratings { get; set; }
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/// <summary>
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/// Fails for a beatmap, length should be 100
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/// </summary>
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public int[] Fails { get; set; }
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/// <summary>
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/// Retries for a beatmap, length should be 100
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/// </summary>
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public int[] Retries { get; set; }
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}
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}
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