Merge branch 'master' into fix-repeats-appearing-early

This commit is contained in:
Aergwyn
2018-01-23 09:04:45 +01:00
52 changed files with 869 additions and 483 deletions

View File

@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdatePreemptState()
{
animDuration = Math.Min(150, repeatPoint.RepeatDuration / 2);
animDuration = Math.Min(150, repeatPoint.SpanDuration / 2);
this.FadeIn(animDuration).ScaleTo(1.2f, animDuration / 2)
.Then()
@ -71,6 +71,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 1 ? end : start;
public void UpdateSnakingPosition(Vector2 start, Vector2 end) => Position = repeatPoint.RepeatIndex % 2 == 0 ? end : start;
}
}

View File

@ -10,6 +10,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -74,9 +75,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
{
var repeatStartTime = s.StartTime + tick.RepeatIndex * s.RepeatDuration;
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = repeatStartTime + s.RepeatDuration;
var spanStartTime = s.StartTime + tick.SpanIndex * s.SpanDuration;
var fadeInTime = spanStartTime + (tick.StartTime - spanStartTime) / 2 - (tick.SpanIndex == 0 ? HitObject.TimeFadein : HitObject.TimeFadein / 2);
var fadeOutTime = spanStartTime + s.SpanDuration;
var drawableTick = new DrawableSliderTick(tick)
{
@ -102,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
private int currentRepeat;
private int currentSpan;
public bool Tracking;
protected override void Update()
@ -113,17 +114,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
int repeat = slider.RepeatAt(progress);
int span = slider.SpanAt(progress);
progress = slider.ProgressAt(progress);
if (repeat > currentRepeat)
currentRepeat = repeat;
if (span > currentSpan)
currentSpan = span;
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
if (!InitialCircle.Judgements.Any(j => j.IsHit))
InitialCircle.Position = slider.Curve.PositionAt(progress);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, repeat);
foreach (var c in components.OfType<ISliderProgress>()) c.UpdateProgress(progress, span);
foreach (var c in components.OfType<ITrackSnaking>()) c.UpdateSnakingPosition(slider.Curve.PositionAt(Body.SnakedStart ?? 0), slider.Curve.PositionAt(Body.SnakedEnd ?? 0));
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
}

View File

@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
}
public void UpdateProgress(double progress, int repeat)
public void UpdateProgress(double progress, int span)
{
Position = slider.Curve.PositionAt(progress);
}

View File

@ -15,6 +15,7 @@ using OpenTK;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@ -164,14 +165,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return true;
}
public void UpdateProgress(double progress, int repeat)
public void UpdateProgress(double progress, int span)
{
double start = 0;
double end = snakingIn ? MathHelper.Clamp((Time.Current - (slider.StartTime - slider.TimePreempt)) / slider.TimeFadein, 0, 1) : 1;
if (repeat >= slider.RepeatCount - 1)
if (span >= slider.SpanCount() - 1)
{
if (Math.Min(repeat, slider.RepeatCount - 1) % 2 == 1)
if (Math.Min(span, slider.SpanCount() - 1) % 2 == 1)
{
start = 0;
end = snakingOut ? progress : 1;

View File

@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
{
void UpdateProgress(double progress, int repeat);
void UpdateProgress(double progress, int span);
}
}

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class RepeatPoint : OsuHitObject
{
public int RepeatIndex { get; set; }
public double RepeatDuration { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Osu.Objects
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 1 && TimePreempt > RepeatDuration * 2)
TimePreempt = (float)RepeatDuration * 2;
if (RepeatIndex > 0 && TimePreempt > SpanDuration * 2)
TimePreempt = (float)SpanDuration * 2;
}
}
}

View File

@ -20,12 +20,12 @@ namespace osu.Game.Rulesets.Osu.Objects
/// </summary>
private const float base_scoring_distance = 100;
public readonly SliderCurve Curve = new SliderCurve();
public double EndTime => StartTime + RepeatCount * Curve.Distance / Velocity;
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public double Duration => EndTime - StartTime;
public override Vector2 EndPosition => PositionAt(1);
public override Vector2 EndPosition => this.PositionAt(1);
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
@ -58,12 +58,12 @@ namespace osu.Game.Rulesets.Osu.Objects
internal float LazyTravelDistance;
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public int RepeatCount { get; set; } = 1;
public int RepeatCount { get; set; }
/// <summary>
/// The length of one repeat if any repeats are present, otherwise it equals the <see cref="Duration"/>.
/// </summary>
public double RepeatDuration => RepeatCount > 1 ? Distance / Velocity : Duration;
public double SpanDuration => RepeatCount > 1 ? Distance / Velocity : Duration;
private int stackHeight;
@ -93,18 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
public Vector2 PositionAt(double progress) => Curve.PositionAt(ProgressAt(progress));
public double ProgressAt(double progress)
{
double p = progress * RepeatCount % 1;
if (RepeatAt(progress) % 2 == 1)
p = 1 - p;
return p;
}
public int RepeatAt(double progress) => (int)(progress * RepeatCount);
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
@ -122,10 +110,10 @@ namespace osu.Game.Rulesets.Osu.Objects
var minDistanceFromEnd = Velocity * 0.01;
for (var repeat = 0; repeat < RepeatCount; repeat++)
for (var span = 0; span < this.SpanCount(); span++)
{
var repeatStartTime = StartTime + repeat * RepeatDuration;
var reversed = repeat % 2 == 1;
var spanStartTime = StartTime + span * SpanDuration;
var reversed = span % 2 == 1;
for (var d = tickDistance; d <= length; d += tickDistance)
{
@ -148,8 +136,8 @@ namespace osu.Game.Rulesets.Osu.Objects
AddNested(new SliderTick
{
RepeatIndex = repeat,
StartTime = repeatStartTime + timeProgress * RepeatDuration,
SpanIndex = span,
StartTime = spanStartTime + timeProgress * SpanDuration,
Position = Curve.PositionAt(distanceProgress),
StackHeight = StackHeight,
Scale = Scale,
@ -162,18 +150,18 @@ namespace osu.Game.Rulesets.Osu.Objects
private void createRepeatPoints()
{
for (var repeat = 1; repeat < RepeatCount; repeat++)
for (int repeatIndex = 0, repeat = 1; repeatIndex < RepeatCount; repeatIndex++, repeat++)
{
AddNested(new RepeatPoint
{
RepeatIndex = repeat,
RepeatDuration = RepeatDuration,
StartTime = StartTime + repeat * RepeatDuration,
RepeatIndex = repeatIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + repeat * SpanDuration,
Position = Curve.PositionAt(repeat % 2),
StackHeight = StackHeight,
Scale = Scale,
ComboColour = ComboColour,
Samples = new List<SampleInfo>(RepeatSamples[repeat])
Samples = new List<SampleInfo>(RepeatSamples[repeatIndex])
});
}
}

View File

@ -5,6 +5,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderTick : OsuHitObject
{
public int RepeatIndex { get; set; }
public int SpanIndex { get; set; }
}
}

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Osu.Objects;

View File

@ -85,14 +85,9 @@ namespace osu.Game.Rulesets.Osu.Tests
private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2)
{
repeats++; // The first run through the slider is considered a repeat
var repeatSamples = new List<List<SampleInfo>>();
if (repeats > 1)
{
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
}
for (int i = 0; i < repeats; i++)
repeatSamples.Add(new List<SampleInfo>());
var slider = new Slider
{