Fix multiplayer test failures when checking for parted room

This commit is contained in:
Dan Balasescu
2021-12-22 12:55:37 +09:00
parent 7bc5079485
commit 24c6f8fafa
2 changed files with 3 additions and 3 deletions

View File

@ -68,7 +68,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
public void TestPlayingUsersUpdatedOnJoin()
{
AddStep("leave room", () => Client.LeaveRoom());
AddUntilStep("wait for room part", () => Client.Room == null);
AddUntilStep("wait for room part", () => !RoomJoined);
AddStep("create room initially in gameplay", () =>
{