mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 00:09:55 +09:00
Fix multiplayer test failures when checking for parted room
This commit is contained in:
@ -68,7 +68,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
|
||||
public void TestPlayingUsersUpdatedOnJoin()
|
||||
{
|
||||
AddStep("leave room", () => Client.LeaveRoom());
|
||||
AddUntilStep("wait for room part", () => Client.Room == null);
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
|
||||
AddStep("create room initially in gameplay", () =>
|
||||
{
|
||||
|
Reference in New Issue
Block a user