Move implementation of drag handle operations to concrete classes

This commit is contained in:
Bartłomiej Dach
2022-01-08 17:19:52 +01:00
parent dcbeca2407
commit 24d377fddb
4 changed files with 36 additions and 10 deletions

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osuTK;
using osuTK.Graphics;
@ -12,8 +14,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
public class SelectionBoxRotationHandle : SelectionBoxDragHandle
{
public Action<float> HandleRotate { get; set; }
private SpriteIcon icon;
[Resolved]
private SelectionBox selectionBox { get; set; }
[BackgroundDependencyLoader]
private void load()
{
@ -38,5 +45,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
base.UpdateHoverState();
icon.FadeColour(!IsHeld && IsHovered ? Color4.White : Color4.Black, TRANSFORM_DURATION, Easing.OutQuint);
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
HandleRotate?.Invoke(convertDragEventToAngleOfRotation(e));
}
private float convertDragEventToAngleOfRotation(DragEvent e)
{
// Adjust coordinate system to the center of SelectionBox
float startAngle = MathF.Atan2(e.LastMousePosition.Y - selectionBox.DrawHeight / 2, e.LastMousePosition.X - selectionBox.DrawWidth / 2);
float endAngle = MathF.Atan2(e.MousePosition.Y - selectionBox.DrawHeight / 2, e.MousePosition.X - selectionBox.DrawWidth / 2);
return (endAngle - startAngle) * 180 / MathF.PI;
}
}
}