Move implementation of drag handle operations to concrete classes

This commit is contained in:
Bartłomiej Dach
2022-01-08 17:19:52 +01:00
parent dcbeca2407
commit 24d377fddb
4 changed files with 36 additions and 10 deletions

View File

@ -1,17 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
public class SelectionBoxScaleHandle : SelectionBoxDragHandle
{
public Action<Vector2, Anchor> HandleScale { get; set; }
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(10);
}
protected override void OnDrag(DragEvent e)
{
HandleScale?.Invoke(e.Delta, Anchor);
base.OnDrag(e);
}
}
}