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Only bounce and flash notification count when increasing
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@ -59,16 +59,27 @@ namespace osu.Game.Overlays.Toolbar
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private class CountCircle : CompositeDrawable
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private class CountCircle : CompositeDrawable
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{
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{
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private readonly OsuSpriteText count;
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private readonly OsuSpriteText countText;
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private readonly Circle circle;
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private readonly Circle circle;
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private int count;
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public int Count
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public int Count
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{
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{
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get { return count; }
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set
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set
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{
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{
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count.Text = value.ToString("#,0");
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if (count == value)
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circle.FlashColour(Color4.White, 600, Easing.OutQuint);
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return;
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this.ScaleTo(1.1f).Then().ScaleTo(1, 600, Easing.OutElastic);
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if (value > count)
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{
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circle.FlashColour(Color4.White, 600, Easing.OutQuint);
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this.ScaleTo(1.1f).Then().ScaleTo(1, 600, Easing.OutElastic);
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}
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count = value;
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countText.Text = value.ToString("#,0");
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}
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}
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}
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}
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@ -83,7 +94,7 @@ namespace osu.Game.Overlays.Toolbar
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red
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Colour = Color4.Red
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},
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},
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count = new OsuSpriteText
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countText = new OsuSpriteText
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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