Make only "Welcome" loop

This commit is contained in:
Shivam
2020-06-29 01:41:47 +02:00
parent 270384e71e
commit 24dceb9f84
4 changed files with 4 additions and 16 deletions

View File

@ -40,7 +40,6 @@ namespace osu.Game.Screens.Menu
protected IBindable<bool> MenuVoice { get; private set; }
protected IBindable<bool> MenuMusic { get; private set; }
private IBindable<bool> menuMusicLoop;
private WorkingBeatmap initialBeatmap;
@ -74,8 +73,6 @@ namespace osu.Game.Screens.Menu
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
menuMusicLoop = config.GetBindable<bool>(OsuSetting.MenuMusicLoop);
seeya = audio.Samples.Get(SeeyaSampleName);
BeatmapSetInfo setInfo = null;
@ -152,12 +149,8 @@ namespace osu.Game.Screens.Menu
protected void StartTrack()
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (!UsingThemedIntro)
return;
Track.Restart();
if (menuMusicLoop.Value)
Track.Looping = true;
if (UsingThemedIntro)
Track.Restart();
}
protected override void LogoArriving(OsuLogo logo, bool resuming)