From 24df23f42038d890ad645bc7430351baf3314afc Mon Sep 17 00:00:00 2001
From: ansel <79257300125@ya.ru>
Date: Sun, 15 Jan 2023 01:49:19 +0300
Subject: [PATCH] Localise background header
---
osu.Game/Localisation/EditorSetupStrings.cs | 26 ++++++++++++++-----
.../Edit/Setup/SetupScreenHeaderBackground.cs | 3 ++-
2 files changed, 21 insertions(+), 8 deletions(-)
diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs
index 0431b9cf76..4ddacf2c5b 100644
--- a/osu.Game/Localisation/EditorSetupStrings.cs
+++ b/osu.Game/Localisation/EditorSetupStrings.cs
@@ -42,7 +42,8 @@ namespace osu.Game.Localisation
///
/// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."
///
- public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
+ public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"),
+ @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so.");
///
/// "Countdown speed"
@@ -52,7 +53,8 @@ namespace osu.Game.Localisation
///
/// "If the countdown sounds off-time, use this to make it appear one or more beats early."
///
- public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
+ public static LocalisableString CountdownOffsetDescription =>
+ new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early.");
///
/// "Countdown offset"
@@ -67,7 +69,8 @@ namespace osu.Game.Localisation
///
/// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."
///
- public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
+ public static LocalisableString WidescreenSupportDescription =>
+ new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area.");
///
/// "Epilepsy warning"
@@ -77,7 +80,8 @@ namespace osu.Game.Localisation
///
/// "Recommended if the storyboard or video contain scenes with rapidly flashing colours."
///
- public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
+ public static LocalisableString EpilepsyWarningDescription =>
+ new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours.");
///
/// "Letterbox during breaks"
@@ -87,7 +91,8 @@ namespace osu.Game.Localisation
///
/// "Adds horizontal letterboxing to give a cinematic look during breaks."
///
- public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
+ public static LocalisableString LetterboxDuringBreaksDescription =>
+ new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks.");
///
/// "Samples match playback rate"
@@ -97,7 +102,8 @@ namespace osu.Game.Localisation
///
/// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled."
///
- public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
+ public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"),
+ @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled.");
///
/// "The size of all hit objects"
@@ -117,7 +123,8 @@ namespace osu.Game.Localisation
///
/// "The harshness of hit windows and difficulty of special objects (ie. spinners)"
///
- public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
+ public static LocalisableString OverallDifficultyDescription =>
+ new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)");
///
/// "Metadata"
@@ -199,6 +206,11 @@ namespace osu.Game.Localisation
///
public static LocalisableString DifficultyHeader => new TranslatableString(getKey(@"difficulty_header"), @"Difficulty");
+ ///
+ /// "Drag image here to set beatmap background!"
+ ///
+ public static LocalisableString DragToSetBackground => new TranslatableString(getKey(@"drag_to_set_background"), @"Drag image here to set beatmap background!");
+
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
diff --git a/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs b/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs
index 47a7512adf..033e5361bb 100644
--- a/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs
+++ b/osu.Game/Screens/Edit/Setup/SetupScreenHeaderBackground.cs
@@ -10,6 +10,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
+using osu.Game.Localisation;
namespace osu.Game.Screens.Edit.Setup
{
@@ -61,7 +62,7 @@ namespace osu.Game.Screens.Edit.Setup
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(size: 24))
{
- Text = "Drag image here to set beatmap background!",
+ Text = EditorSetupStrings.DragToSetBackground,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both