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Rename container to match "settings" term used everywhere
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71
osu.Game/Overlays/Mods/ModSettingsContainer.cs
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71
osu.Game/Overlays/Mods/ModSettingsContainer.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Mods
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{
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public class ModSettingsContainer : Container
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{
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private readonly FillFlowContainer<ModControlSection> modSettingsContent;
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public ModSettingsContainer()
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 0, 192)
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},
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new OsuScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = modSettingsContent = new FillFlowContainer<ModControlSection>
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 10f),
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Padding = new MarginPadding(20),
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}
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}
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};
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}
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///<returns>Bool indicating whether any settings are listed</returns>
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public bool UpdateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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{
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modSettingsContent.Clear();
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foreach (var mod in mods.NewValue)
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{
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var settings = mod.CreateSettingsControls().ToList();
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if (settings.Count > 0)
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modSettingsContent.Add(new ModControlSection(mod, settings));
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}
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bool hasSettings = modSettingsContent.Count > 0;
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if (!hasSettings)
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Hide();
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return hasSettings;
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}
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protected override bool OnMouseDown(MouseDownEvent e) => true;
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protected override bool OnHover(HoverEvent e) => true;
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}
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}
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