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Add documentation and move storyboard init logic
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@ -284,7 +284,7 @@ namespace osu.Game.Tests.Visual
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/// <summary>
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/// Make sure every time a screen gets pushed, the background doesn't get replaced
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/// </summary>
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/// <returns>Whether or not the original background is still the current background</returns>
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/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
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public bool AssertBackgroundCurrent()
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{
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return ((FadeAccessibleBackground)Background).IsCurrentScreen();
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