diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 2d6d212130..130642b9c7 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -170,8 +170,8 @@ namespace osu.Game.Screens.Select List visibleGroups = groups.Where(selectGroup => selectGroup.State != BeatmapGroupState.Hidden).ToList(); if (visibleGroups.Count < 1) return; - BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)]; + BeatmapGroup group = visibleGroups[RNG.Next(visibleGroups.Count)]; BeatmapPanel panel = group.BeatmapPanels[RNG.Next(group.BeatmapPanels.Count)]; selectGroup(group, panel); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index d0c5e1adfd..41fa53e8a3 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -322,7 +322,6 @@ namespace osu.Game.Screens.Select return; bool beatmapSetChange = false; - if (beatmap.BeatmapSetInfoID == selectionChangeNoBounce?.BeatmapSetInfoID) sampleChangeDifficulty.Play(); else