Use fresh mods for each difficulty calculation

This commit is contained in:
smoogipoo
2019-03-14 23:39:45 +09:00
parent bbf42fdd00
commit 24fb25f1cd
6 changed files with 46 additions and 42 deletions

View File

@ -90,12 +90,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
new Movement(),
};
protected override Mod[] DifficultyAdjustmentMods => new Mod[]
protected override Type[] DifficultyAdjustmentMods => new[]
{
new CatchModDoubleTime(),
new CatchModHalfTime(),
new CatchModHardRock(),
new CatchModEasy(),
typeof(CatchModDoubleTime),
typeof(CatchModHalfTime),
typeof(CatchModHardRock),
typeof(CatchModEasy),
};
}
}