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Use fresh mods for each difficulty calculation
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@ -90,12 +90,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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new Movement(),
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};
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protected override Mod[] DifficultyAdjustmentMods => new Mod[]
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protected override Type[] DifficultyAdjustmentMods => new[]
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{
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new CatchModDoubleTime(),
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new CatchModHalfTime(),
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new CatchModHardRock(),
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new CatchModEasy(),
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typeof(CatchModDoubleTime),
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typeof(CatchModHalfTime),
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typeof(CatchModHardRock),
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typeof(CatchModEasy),
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};
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}
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}
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