mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Don't restart completion delegate on exit, revert exit behavior to lazer
This commit is contained in:
@ -541,10 +541,8 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
// if the score is ready for display but results screen has not been pushed yet (e.g. storyboard is still playing beyond gameplay), then transition to results screen instead of exiting.
|
||||
if (prepareScoreForDisplayTask != null)
|
||||
if (prepareScoreForDisplayTask != null && completionProgressDelegate == null)
|
||||
{
|
||||
completionProgressDelegate?.Cancel();
|
||||
completionProgressDelegate = null;
|
||||
updateCompletionState(true);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user