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Don't restart completion delegate on exit, revert exit behavior to lazer
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@ -140,7 +140,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("disable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, false));
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AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
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AddStep("exit via pause", () => Player.ExitViaPause());
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AddAssert("score shown", () => Player.IsScoreShown);
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AddAssert("score not shown", () => !Player.IsScoreShown);
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}
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protected override bool AllowFail => true;
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