mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Add and consume skinnable accuracy counter
This commit is contained in:
47
osu.Game/Skinning/LegacyAccuracyCounter.cs
Normal file
47
osu.Game/Skinning/LegacyAccuracyCounter.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class LegacyAccuracyCounter : PercentageCounter, IAccuracyCounter
|
||||
{
|
||||
private readonly ISkin skin;
|
||||
|
||||
public LegacyAccuracyCounter(ISkin skin)
|
||||
{
|
||||
Origin = Anchor.TopRight;
|
||||
Scale = new Vector2(0.75f);
|
||||
|
||||
this.skin = skin;
|
||||
}
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private HUDOverlay hud { get; set; }
|
||||
|
||||
protected sealed override OsuSpriteText CreateSpriteText() =>
|
||||
new LegacySpriteText(skin, "score" /*, true*/)
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
};
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud?.ScoreCounter.Drawable is LegacyScoreCounter score)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Position = Parent.ToLocalSpace(score.ScreenSpaceDrawQuad.BottomRight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user