Propagate clock state from gameplay test back to editor

This commit is contained in:
Bartłomiej Dach
2021-11-12 13:12:25 +01:00
parent d2ddc25ab3
commit 2562412125
3 changed files with 12 additions and 7 deletions

View File

@ -14,8 +14,8 @@ namespace osu.Game.Screens.Edit.GameplayTest
[Resolved]
private OsuLogo osuLogo { get; set; }
public EditorPlayerLoader(EditorState editorState)
: base(() => new EditorPlayer(editorState))
public EditorPlayerLoader(Editor editor)
: base(() => new EditorPlayer(editor))
{
}