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Fix regressions with HitRenderers, while also cleaning them up.
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@ -23,7 +23,7 @@ namespace osu.Desktop.Tests
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public override string Description => @"Showing hitobjects and what not.";
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FramedOffsetClock localClock;
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FramedClock localClock;
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protected override IFrameBasedClock Clock => localClock;
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@ -32,9 +32,7 @@ namespace osu.Desktop.Tests
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base.Reset();
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//ensure we are at offset 0
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if (localClock == null)
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localClock = new FramedOffsetClock(base.Clock);
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localClock.Offset = -base.Clock.CurrentTime;
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localClock = new FramedClock();
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List<HitObject> objects = new List<HitObject>();
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