Fix regressions with HitRenderers, while also cleaning them up.

This commit is contained in:
Dean Herbert
2016-10-13 10:10:15 +09:00
parent 8707c7f746
commit 2566d6bfe0
18 changed files with 391 additions and 263 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Desktop.Tests
public override string Description => @"Showing hitobjects and what not.";
FramedOffsetClock localClock;
FramedClock localClock;
protected override IFrameBasedClock Clock => localClock;
@ -32,9 +32,7 @@ namespace osu.Desktop.Tests
base.Reset();
//ensure we are at offset 0
if (localClock == null)
localClock = new FramedOffsetClock(base.Clock);
localClock.Offset = -base.Clock.CurrentTime;
localClock = new FramedClock();
List<HitObject> objects = new List<HitObject>();