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Fix regressions with HitRenderers, while also cleaning them up.
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43
osu.Game/Beatmaps/Objects/Catch/CatchConverter.cs
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43
osu.Game/Beatmaps/Objects/Catch/CatchConverter.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Game.Beatmaps.Objects.Catch;
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using osu.Game.Beatmaps.Objects.Osu;
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namespace osu.Game.Beatmaps.Objects.Catch
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{
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class CatchConverter : HitObjectConverter<CatchBaseHit>
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{
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public override List<CatchBaseHit> Convert(List<HitObject> input)
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{
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List<CatchBaseHit> output = new List<CatchBaseHit>();
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foreach (HitObject i in input)
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{
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CatchBaseHit h = i as CatchBaseHit;
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if (h == null)
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{
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OsuBaseHit o = i as OsuBaseHit;
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if (o == null) throw new Exception(@"Can't convert!");
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h = new Fruit
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{
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StartTime = o.StartTime,
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Position = o.Position.X,
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};
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}
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output.Add(h);
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}
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return output;
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}
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}
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}
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