Fix regressions with HitRenderers, while also cleaning them up.

This commit is contained in:
Dean Herbert
2016-10-13 10:10:15 +09:00
parent 8707c7f746
commit 2566d6bfe0
18 changed files with 391 additions and 263 deletions

View File

@ -0,0 +1,43 @@
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using osu.Game.Beatmaps.Objects.Catch;
using osu.Game.Beatmaps.Objects.Osu;
namespace osu.Game.Beatmaps.Objects.Catch
{
class CatchConverter : HitObjectConverter<CatchBaseHit>
{
public override List<CatchBaseHit> Convert(List<HitObject> input)
{
List<CatchBaseHit> output = new List<CatchBaseHit>();
foreach (HitObject i in input)
{
CatchBaseHit h = i as CatchBaseHit;
if (h == null)
{
OsuBaseHit o = i as OsuBaseHit;
if (o == null) throw new Exception(@"Can't convert!");
h = new Fruit
{
StartTime = o.StartTime,
Position = o.Position.X,
};
}
output.Add(h);
}
return output;
}
}
}