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Fix regressions with HitRenderers, while also cleaning them up.
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42
osu.Game/Beatmaps/Objects/Catch/Drawable/DrawableFruit.cs
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42
osu.Game/Beatmaps/Objects/Catch/Drawable/DrawableFruit.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Catch.Drawable
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{
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class DrawableFruit : Sprite
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{
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private CatchBaseHit h;
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public DrawableFruit(CatchBaseHit h)
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{
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this.h = h;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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RelativePositionAxes = Axes.Y;
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Position = new Vector2(h.Position, -0.1f);
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Texture = game.Textures.Get(@"Menu/logo");
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Transforms.Add(new TransformPosition(Clock) { StartTime = h.StartTime - 200, EndTime = h.StartTime, StartValue = new Vector2(h.Position, -0.1f), EndValue = new Vector2(h.Position, 0.9f) });
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Transforms.Add(new TransformAlpha(Clock) { StartTime = h.StartTime + h.Duration + 200, EndTime = h.StartTime + h.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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