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Fix regressions with HitRenderers, while also cleaning them up.
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33
osu.Game/Beatmaps/Objects/Mania/Drawable/DrawableNote.cs
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33
osu.Game/Beatmaps/Objects/Mania/Drawable/DrawableNote.cs
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using OpenTK;
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namespace osu.Game.Beatmaps.Objects.Mania.Drawable
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{
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public class DrawableNote : Sprite
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{
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private readonly ManiaBaseHit note;
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public DrawableNote(ManiaBaseHit note)
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{
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this.note = note;
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Origin = Anchor.Centre;
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Scale = new Vector2(0.1f);
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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Texture = game.Textures.Get(@"Menu/logo");
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Transforms.Add(new TransformPositionY(Clock) { StartTime = note.StartTime - 200, EndTime = note.StartTime, StartValue = -0.1f, EndValue = 0.9f });
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Transforms.Add(new TransformAlpha(Clock) { StartTime = note.StartTime + note.Duration + 200, EndTime = note.StartTime + note.Duration + 400, StartValue = 1, EndValue = 0 });
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Expire(true);
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}
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}
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}
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