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Fix regressions with HitRenderers, while also cleaning them up.
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@ -219,7 +219,10 @@ namespace osu.Game.Online.API
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{
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//NotificationManager.ShowMessage($@"We just went {newState}!", newState == APIState.Online ? Color4.YellowGreen : Color4.OrangeRed, 5000);
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log.Add($@"We just went {newState}!");
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OnStateChange?.Invoke(oldState, newState);
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Scheduler.Add(delegate
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{
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OnStateChange?.Invoke(oldState, newState);
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});
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}
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}
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}
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