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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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@ -18,7 +18,7 @@ namespace osu.Game.Modes
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public abstract ScoreOverlay CreateScoreOverlay();
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public abstract ScoreProcessor CreateScoreProcessor();
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public abstract ScoreProcessor CreateScoreProcessor(int hitObjectsNumber);
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public abstract HitRenderer CreateHitRendererWith(List<HitObject> objects);
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