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Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko
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protected override PlayMode PlayMode => PlayMode.Taiko;
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public override ScoreProcessor CreateScoreProcessor() => null;
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public override ScoreProcessor CreateScoreProcessor(int hitObjectsNumber) => null;
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public override HitObjectParser CreateHitObjectParser() => new OsuHitObjectParser();
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}
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