Initial groups implementation.

This commit is contained in:
smoogipooo
2017-02-27 14:19:07 +09:00
parent 0c2089ddd7
commit 25a1c7a8ad
8 changed files with 344 additions and 1 deletions

View File

@ -0,0 +1,123 @@
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Game.Screens.Backgrounds;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace osu.Game.Screens.Tournament
{
public class Drawings : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
public Drawings()
{
GroupContainer gc;
Children = new[]
{
gc = new GroupContainer(8)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Padding = new MarginPadding()
{
Top = 35f,
Bottom = 35f
}
}
};
Team t = new Team()
{
FullName = "Australia",
Acronym = "AUS",
FlagName = "AU"
};
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
gc.AddTeam(t);
}
class GroupContainer : Container
{
private FlowContainer<Group> topGroups;
private FlowContainer<Group> bottomGroups;
private List<Group> allGroups = new List<Group>();
public GroupContainer(int numGroups)
{
char nextGroupName = 'A';
Children = new[]
{
topGroups = new FlowContainer<Group>()
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(7f, 0)
},
bottomGroups = new FlowContainer<Group>()
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(7f, 0)
}
};
for (int i = 0; i < numGroups; i++)
{
Group g = new Group(nextGroupName.ToString());
allGroups.Add(g);
nextGroupName++;
if (i < (int)Math.Ceiling(numGroups / 2f))
topGroups.Add(g);
else
bottomGroups.Add(g);
}
}
public void AddTeam(Team team)
{
for (int i = 0; i < allGroups.Count; i++)
{
if (allGroups[i].TeamsCount == 8)
continue;
allGroups[i].AddTeam(team);
break;
}
}
}
}
}