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Initial groups implementation.
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123
osu.Game/Screens/Tournament/Drawings.cs
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123
osu.Game/Screens/Tournament/Drawings.cs
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Screens.Backgrounds;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Screens.Tournament
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{
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public class Drawings : OsuScreen
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{
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenDefault();
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public Drawings()
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{
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GroupContainer gc;
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Children = new[]
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{
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gc = new GroupContainer(8)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Padding = new MarginPadding()
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{
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Top = 35f,
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Bottom = 35f
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}
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}
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};
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Team t = new Team()
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{
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FullName = "Australia",
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Acronym = "AUS",
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FlagName = "AU"
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};
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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gc.AddTeam(t);
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}
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class GroupContainer : Container
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{
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private FlowContainer<Group> topGroups;
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private FlowContainer<Group> bottomGroups;
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private List<Group> allGroups = new List<Group>();
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public GroupContainer(int numGroups)
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{
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char nextGroupName = 'A';
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Children = new[]
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{
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topGroups = new FlowContainer<Group>()
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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},
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bottomGroups = new FlowContainer<Group>()
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(7f, 0)
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}
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};
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for (int i = 0; i < numGroups; i++)
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{
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Group g = new Group(nextGroupName.ToString());
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allGroups.Add(g);
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nextGroupName++;
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if (i < (int)Math.Ceiling(numGroups / 2f))
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topGroups.Add(g);
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else
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bottomGroups.Add(g);
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}
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}
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public void AddTeam(Team team)
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{
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for (int i = 0; i < allGroups.Count; i++)
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{
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if (allGroups[i].TeamsCount == 8)
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continue;
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allGroups[i].AddTeam(team);
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break;
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}
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}
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}
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}
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}
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