diff --git a/README.md b/README.md index fc9ef51c6b..a54b28b74a 100644 --- a/README.md +++ b/README.md @@ -12,6 +12,7 @@ We are accepting bug reports (please report with as much detail as possible). Fe - A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed. - When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/). +- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date. # Running osu! diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index 2249e743e6..478a99a2eb 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD protected override void PopOut() => this.FadeOut(fade_duration); //We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible - public override bool HandleNonPositionalInput => true; + public override bool PropagateNonPositionalInputSubTree => true; protected override bool OnKeyDown(KeyDownEvent e) { diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 9b5329a3ea..963ae19b46 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -64,9 +64,9 @@ namespace osu.Game.Screens.Play HealthDisplay = CreateHealthDisplay(), Progress = CreateProgress(), ModDisplay = CreateModsContainer(), - PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), } }, + PlayerSettingsOverlay = CreatePlayerSettingsOverlay(), new FillFlowContainer { Anchor = Anchor.BottomRight,