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Add tests.
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54
osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs
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54
osu.Game.Tests/Visual/Gameplay/TestSceneOverlayActivation.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Configuration;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneOverlayActivation : OsuPlayerTestScene
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{
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private OverlayTestPlayer testPlayer;
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[Resolved]
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private OsuConfigManager mng { get; set; }
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public override void SetUpSteps()
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{
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AddStep("disable overlay activation during gameplay", () => mng.Set(OsuSetting.GameplayDisableOverlayActivation, true));
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base.SetUpSteps();
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}
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[Test]
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public void TestGameplayOverlayActivationSetting()
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{
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AddAssert("activation mode is disabled", () => testPlayer.OverlayActivationMode == OverlayActivation.Disabled);
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}
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[Test]
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public void TestGameplayOverlayActivationPaused()
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{
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AddUntilStep("activation mode is disabled", () => testPlayer.OverlayActivationMode == OverlayActivation.Disabled);
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AddStep("pause gameplay", () => testPlayer.Pause());
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AddUntilStep("activation mode is user triggered", () => testPlayer.OverlayActivationMode == OverlayActivation.UserTriggered);
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}
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[Test]
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public void TestGameplayOverlayActivationReplayLoaded()
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{
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AddAssert("activation mode is disabled", () => testPlayer.OverlayActivationMode == OverlayActivation.Disabled);
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AddStep("load a replay", () => testPlayer.DrawableRuleset.HasReplayLoaded.Value = true);
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AddAssert("activation mode is user triggered", () => testPlayer.OverlayActivationMode == OverlayActivation.UserTriggered);
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}
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => testPlayer = new OverlayTestPlayer();
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private class OverlayTestPlayer : TestPlayer
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{
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public new OverlayActivation OverlayActivationMode => base.OverlayActivationMode.Value;
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}
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}
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}
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