Merge branch 'master' into select-recommended

This commit is contained in:
Dean Herbert
2020-04-09 15:30:35 +09:00
committed by GitHub
206 changed files with 4846 additions and 1305 deletions

View File

@ -282,46 +282,37 @@ namespace osu.Game.Screens.Select
/// <param name="skipDifficulties">Whether to skip individual difficulties and only increment over full groups.</param>
public void SelectNext(int direction = 1, bool skipDifficulties = true)
{
var visibleItems = Items.Where(s => !s.Item.Filtered.Value).ToList();
if (!visibleItems.Any())
if (beatmapSets.All(s => s.Filtered.Value))
return;
DrawableCarouselItem drawable = null;
if (skipDifficulties)
selectNextSet(direction, true);
else
selectNextDifficulty(direction);
}
if (selectedBeatmap != null && (drawable = selectedBeatmap.Drawables.FirstOrDefault()) == null)
// if the selected beatmap isn't present yet, we can't correctly change selection.
// we can fix this by changing this method to not reference drawables / Items in the first place.
return;
private void selectNextSet(int direction, bool skipDifficulties)
{
var unfilteredSets = beatmapSets.Where(s => !s.Filtered.Value).ToList();
int originalIndex = visibleItems.IndexOf(drawable);
int currentIndex = originalIndex;
var nextSet = unfilteredSets[(unfilteredSets.IndexOf(selectedBeatmapSet) + direction + unfilteredSets.Count) % unfilteredSets.Count];
// local function to increment the index in the required direction, wrapping over extremities.
int incrementIndex() => currentIndex = (currentIndex + direction + visibleItems.Count) % visibleItems.Count;
if (skipDifficulties)
select(nextSet);
else
select(direction > 0 ? nextSet.Beatmaps.First(b => !b.Filtered.Value) : nextSet.Beatmaps.Last(b => !b.Filtered.Value));
}
while (incrementIndex() != originalIndex)
{
var item = visibleItems[currentIndex].Item;
private void selectNextDifficulty(int direction)
{
var unfilteredDifficulties = selectedBeatmapSet.Children.Where(s => !s.Filtered.Value).ToList();
if (item.Filtered.Value || item.State.Value == CarouselItemState.Selected) continue;
int index = unfilteredDifficulties.IndexOf(selectedBeatmap);
switch (item)
{
case CarouselBeatmap beatmap:
if (skipDifficulties) continue;
select(beatmap);
return;
case CarouselBeatmapSet set:
if (skipDifficulties)
select(set);
else
select(direction > 0 ? set.Beatmaps.First(b => !b.Filtered.Value) : set.Beatmaps.Last(b => !b.Filtered.Value));
return;
}
}
if (index + direction < 0 || index + direction >= unfilteredDifficulties.Count)
selectNextSet(direction, false);
else
select(unfilteredDifficulties[index + direction]);
}
/// <summary>

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@ -122,10 +122,24 @@ namespace osu.Game.Screens.Select.Carousel
},
}
},
starCounter = new StarCounter
new FillFlowContainer
{
Current = (float)beatmap.StarDifficulty,
Scale = new Vector2(0.8f),
Direction = FillDirection.Horizontal,
Spacing = new Vector2(4, 0),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TopLocalRank(beatmap)
{
Scale = new Vector2(0.8f),
Size = new Vector2(40, 20)
},
starCounter = new StarCounter
{
Current = (float)beatmap.StarDifficulty,
Scale = new Vector2(0.8f),
}
}
}
}
}

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@ -0,0 +1,90 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Scoring;
namespace osu.Game.Screens.Select.Carousel
{
public class TopLocalRank : UpdateableRank
{
private readonly BeatmapInfo beatmap;
[Resolved]
private ScoreManager scores { get; set; }
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
public TopLocalRank(BeatmapInfo beatmap)
: base(null)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load()
{
scores.ItemAdded += scoreChanged;
scores.ItemRemoved += scoreChanged;
ruleset.ValueChanged += _ => fetchAndLoadTopScore();
fetchAndLoadTopScore();
}
private void scoreChanged(ScoreInfo score)
{
if (score.BeatmapInfoID == beatmap.ID)
fetchAndLoadTopScore();
}
private ScheduledDelegate scheduledRankUpdate;
private void fetchAndLoadTopScore()
{
var rank = fetchTopScore()?.Rank;
scheduledRankUpdate = Schedule(() =>
{
Rank = rank;
// Required since presence is changed via IsPresent override
Invalidate(Invalidation.Presence);
});
}
// We're present if a rank is set, or if there is a pending rank update (IsPresent = true is required for the scheduler to run).
public override bool IsPresent => base.IsPresent && (Rank != null || scheduledRankUpdate?.Completed == false);
private ScoreInfo fetchTopScore()
{
if (scores == null || beatmap == null || ruleset?.Value == null || api?.LocalUser.Value == null)
return null;
return scores.QueryScores(s => s.UserID == api.LocalUser.Value.Id && s.BeatmapInfoID == beatmap.ID && s.RulesetID == ruleset.Value.ID && !s.DeletePending)
.OrderByDescending(s => s.TotalScore)
.FirstOrDefault();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (scores != null)
{
scores.ItemAdded -= scoreChanged;
scores.ItemRemoved -= scoreChanged;
}
}
}
}

View File

@ -27,18 +27,19 @@ namespace osu.Game.Screens.Select
}
protected readonly OsuSpriteText MultiplierText;
private readonly FooterModDisplay modDisplay;
private readonly ModDisplay modDisplay;
private Color4 lowMultiplierColour;
private Color4 highMultiplierColour;
public FooterButtonMods()
{
ButtonContentContainer.Add(modDisplay = new FooterModDisplay
ButtonContentContainer.Add(modDisplay = new ModDisplay
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DisplayUnrankedText = false,
Scale = new Vector2(0.8f)
Scale = new Vector2(0.8f),
ExpansionMode = ExpansionMode.AlwaysContracted,
});
ButtonContentContainer.Add(MultiplierText = new OsuSpriteText
{
@ -84,16 +85,5 @@ namespace osu.Game.Screens.Select
else
modDisplay.FadeOut();
}
private class FooterModDisplay : ModDisplay
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parent?.Parent?.ReceivePositionalInputAt(screenSpacePos) ?? false;
public FooterModDisplay()
{
ExpansionMode = ExpansionMode.AlwaysContracted;
IconsContainer.Margin = new MarginPadding();
}
}
}
}