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Adjust ruleset-specific namespaces
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
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{
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public class HitCirclePiece : CompositeDrawable
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{
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private readonly HitCircle hitCircle;
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public HitCirclePiece(HitCircle hitCircle)
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{
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this.hitCircle = hitCircle;
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Origin = Anchor.Centre;
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Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
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Scale = new Vector2(hitCircle.Scale);
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CornerRadius = Size.X / 2;
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InternalChild = new RingPiece();
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hitCircle.PositionChanged += _ => UpdatePosition();
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hitCircle.StackHeightChanged += _ => UpdatePosition();
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hitCircle.ScaleChanged += _ => Scale = new Vector2(hitCircle.Scale);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Colour = colours.Yellow;
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UpdatePosition();
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}
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protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
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}
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}
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCirclePlacementBlueprint : PlacementBlueprint
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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public HitCirclePlacementBlueprint()
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: base(new HitCircle())
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{
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InternalChild = new HitCirclePiece(HitObject);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Fixes a 1-frame position discrpancy due to the first mouse move event happening in the next frame
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HitObject.Position = GetContainingInputManager().CurrentState.Mouse.Position;
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}
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protected override bool OnClick(ClickEvent e)
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{
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HitObject.StartTime = EditorClock.CurrentTime;
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EndPlacement();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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HitObject.Position = e.MousePosition;
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return true;
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}
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}
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}
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@ -0,0 +1,19 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
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public class HitCircleSelectionBlueprint : SelectionBlueprint
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{
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public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
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}
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}
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}
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