Create a local playable beatmap instead

This commit is contained in:
smoogipoo
2020-06-22 18:38:41 +09:00
parent 9dbd230ad3
commit 261adfc4e6
9 changed files with 57 additions and 38 deletions

View File

@ -31,8 +31,6 @@ namespace osu.Game.Screens.Play
var baseScore = base.CreateScore();
// Since the replay score doesn't contain statistics, we'll pass them through here.
// We also have to pass in the beatmap to get the post-mod-application version.
score.ScoreInfo.Beatmap = baseScore.Beatmap;
score.ScoreInfo.HitEvents = baseScore.HitEvents;
return score.ScoreInfo;