Create a local playable beatmap instead

This commit is contained in:
smoogipoo
2020-06-22 18:38:41 +09:00
parent 9dbd230ad3
commit 261adfc4e6
9 changed files with 57 additions and 38 deletions

View File

@ -1,14 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Placeholders;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osuTK;
@ -22,6 +26,9 @@ namespace osu.Game.Screens.Ranking.Statistics
protected override bool StartHidden => true;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
private readonly Container content;
private readonly LoadingSpinner spinner;
@ -71,37 +78,47 @@ namespace osu.Game.Screens.Ranking.Statistics
{
spinner.Show();
var rows = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(30, 15),
};
var localCancellationSource = loadCancellation = new CancellationTokenSource();
IBeatmap playableBeatmap = null;
foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore))
// Todo: The placement of this is temporary. Eventually we'll both generate the playable beatmap _and_ run through it in a background task to generate the hit events.
Task.Run(() =>
{
rows.Add(new GridContainer
playableBeatmap = beatmapManager.GetWorkingBeatmap(newScore.Beatmap).GetPlayableBeatmap(newScore.Ruleset, newScore.Mods ?? Array.Empty<Mod>());
}, loadCancellation.Token).ContinueWith(t =>
{
var rows = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Content = new[]
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Spacing = new Vector2(30, 15),
};
foreach (var row in newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap))
{
rows.Add(new GridContainer
{
row.Columns?.Select(c => new StatisticContainer(c)).Cast<Drawable>().ToArray()
},
ColumnDimensions = Enumerable.Range(0, row.Columns?.Length ?? 0)
.Select(i => row.Columns[i].Dimension ?? new Dimension()).ToArray(),
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
});
}
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Content = new[]
{
row.Columns?.Select(c => new StatisticContainer(c)).Cast<Drawable>().ToArray()
},
ColumnDimensions = Enumerable.Range(0, row.Columns?.Length ?? 0)
.Select(i => row.Columns[i].Dimension ?? new Dimension()).ToArray(),
RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }
});
}
LoadComponentAsync(rows, d =>
{
if (Score.Value != newScore)
return;
LoadComponentAsync(rows, d =>
{
if (Score.Value != newScore)
return;
spinner.Hide();
content.Add(d);
}, (loadCancellation = new CancellationTokenSource()).Token);
spinner.Hide();
content.Add(d);
}, localCancellationSource.Token);
}, localCancellationSource.Token);
}
}