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Create a local playable beatmap instead
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@ -311,7 +311,7 @@ namespace osu.Game.Rulesets.Mania
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return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
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}
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public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score) => new[]
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public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
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{
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new StatisticRow
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{
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