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Create a local playable beatmap instead
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@ -39,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Tests
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333"),
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},
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object1 = new BorderCircle
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object2 = new BorderCircle
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{
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Position = new Vector2(256, 192),
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Colour = Color4.Yellow,
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},
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object2 = new BorderCircle
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object1 = new BorderCircle
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{
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Position = new Vector2(100, 300),
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},
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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Tests
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private class TestAccuracyHeatmap : AccuracyHeatmap
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{
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public TestAccuracyHeatmap(ScoreInfo score)
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: base(score)
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: base(score, new TestBeatmap(new OsuRuleset().RulesetInfo))
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{
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}
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