Create a local playable beatmap instead

This commit is contained in:
smoogipoo
2020-06-22 18:38:41 +09:00
parent 9dbd230ad3
commit 261adfc4e6
9 changed files with 57 additions and 38 deletions

View File

@ -39,12 +39,12 @@ namespace osu.Game.Rulesets.Osu.Tests
RelativeSizeAxes = Axes.Both,
Colour = Color4Extensions.FromHex("#333"),
},
object1 = new BorderCircle
object2 = new BorderCircle
{
Position = new Vector2(256, 192),
Colour = Color4.Yellow,
},
object2 = new BorderCircle
object1 = new BorderCircle
{
Position = new Vector2(100, 300),
},
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private class TestAccuracyHeatmap : AccuracyHeatmap
{
public TestAccuracyHeatmap(ScoreInfo score)
: base(score)
: base(score, new TestBeatmap(new OsuRuleset().RulesetInfo))
{
}