Fix button not transforming correctly in some cases

This commit is contained in:
smoogipoo
2019-09-25 17:42:27 +09:00
parent 028c958431
commit 261ba5c80a
2 changed files with 37 additions and 12 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
@ -73,20 +74,20 @@ namespace osu.Game.Graphics.UserInterface
switchContainer.Colour = enabledColour;
fill.Colour = disabledColour;
updateBorder();
}
protected override void OnUserChange(bool value)
protected override void LoadComplete()
{
base.OnUserChange(value);
base.LoadComplete();
if (value)
switchCircle.MoveToX(switchContainer.DrawWidth - switchCircle.DrawWidth, 200, Easing.OutQuint);
else
switchCircle.MoveToX(0, 200, Easing.OutQuint);
Current.BindValueChanged(updateState, true);
FinishTransforms(true);
}
fill.FadeTo(value ? 1 : 0, 250, Easing.OutQuint);
private void updateState(ValueChangedEvent<bool> state)
{
switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
updateBorder();
}