mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Fix button not transforming correctly in some cases
This commit is contained in:
@ -1,20 +1,44 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.UserInterface
|
namespace osu.Game.Tests.Visual.UserInterface
|
||||||
{
|
{
|
||||||
public class TestSceneSwitchButton : OsuTestScene
|
public class TestSceneSwitchButton : ManualInputManagerTestScene
|
||||||
{
|
{
|
||||||
public TestSceneSwitchButton()
|
private SwitchButton switchButton;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup() => Schedule(() =>
|
||||||
{
|
{
|
||||||
Child = new SwitchButton
|
Child = switchButton = new SwitchButton
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
};
|
};
|
||||||
|
});
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeThroughInput()
|
||||||
|
{
|
||||||
|
AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
|
||||||
|
AddStep("click on", () => InputManager.Click(MouseButton.Left));
|
||||||
|
AddStep("click off", () => InputManager.Click(MouseButton.Left));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeThroughBindable()
|
||||||
|
{
|
||||||
|
BindableBool bindable = null;
|
||||||
|
|
||||||
|
AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
|
||||||
|
AddStep("toggle bindable", () => bindable.Toggle());
|
||||||
|
AddStep("toggle bindable", () => bindable.Toggle());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
@ -73,20 +74,20 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
switchContainer.Colour = enabledColour;
|
switchContainer.Colour = enabledColour;
|
||||||
fill.Colour = disabledColour;
|
fill.Colour = disabledColour;
|
||||||
|
|
||||||
updateBorder();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUserChange(bool value)
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.OnUserChange(value);
|
base.LoadComplete();
|
||||||
|
|
||||||
if (value)
|
Current.BindValueChanged(updateState, true);
|
||||||
switchCircle.MoveToX(switchContainer.DrawWidth - switchCircle.DrawWidth, 200, Easing.OutQuint);
|
FinishTransforms(true);
|
||||||
else
|
}
|
||||||
switchCircle.MoveToX(0, 200, Easing.OutQuint);
|
|
||||||
|
|
||||||
fill.FadeTo(value ? 1 : 0, 250, Easing.OutQuint);
|
private void updateState(ValueChangedEvent<bool> state)
|
||||||
|
{
|
||||||
|
switchCircle.MoveToX(state.NewValue ? switchContainer.DrawWidth - switchCircle.DrawWidth : 0, 200, Easing.OutQuint);
|
||||||
|
fill.FadeTo(state.NewValue ? 1 : 0, 250, Easing.OutQuint);
|
||||||
|
|
||||||
updateBorder();
|
updateBorder();
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user